![]() Only works if used directly next to the pain tiles you are about to walk on. While walking, the caster regains 1 HP and 1 MP per step.ĭetermines how many items are on the current map.ĭeals roughly 50-60 HP ice damage to a group of enemies. Will more likely put a group of enemies to sleep than the spell "Sleep." Robs roughly 20-30 MP from an enemy, when successful.Ĭaster sacrifices own life to kill all enemies. Revives an ally and restores all of their HP. Repels weaker enemies away for a short time. Reflects magic back at caster for one turn.Ĭures all allies of paralysis (which is a lot like being numb). States what dungeon your party is in, and what floor you're on. Enemies can not hurt you in this state, but you can't hurt them either. Increases all characters Defense during battle.ĭeals roughly 30-40 HP vacuum damage to a group of enemies.ĭeals roughly 80-90 HP vacuum damage to a group of enemies.ĭeals roughly 10-20 HP vacuum damage to a group of enemies. Effects continue for a couple of turns.ĭeals roughly 30 HP ice damage to an enemy. Roughly 100-110 HP fire damage to a group of enemies.ĭispels all support spells/skills. Roughly 30-40 HP fire damage to a group of enemies. Roughly 15-20 HP fire damage to a group of enemies. Sacrifices caster's HP and MP to fully revive all dead allies. Roughly 150 HP non-elemental damage ot all enemies. Lowers a group of enemies' defensive stats. Lasts several rounds.ĭeals roughly 80-90 HP vacuum damage to all enemies. Magic will be reflected back towards the caster. Roughly 60 HP non-elemental damage to all enemies. Turns caster into a ferocious dragon, who can attack with claws and breath attacks.ĭeals 180-200 HP fire damage to one enemy.ĭeals roughly 100 HP ice damage to all enemies. Reduces magical effect of certain elemental spells. Roughly 20 HP non-elemental damage to all enemies. Incredibly powerful, but takes MP from all 4 members of the party to inflict roughly 600 HP lightning damage to an enemy. I couldn't think of a better way to sort them. DESCRIPTION: Quite simply, this is what the spell does.Īll spells are in alphabetical, by the way.AVAILABLE: Either Battle, Map, or Both.Area: Effects an area or floor of a dungeon TARGET: This is who the spell can be used on.5 on both of those character classes, and then you will learn the spell. Hero refers to your hero, and Hero Class refers to the Character Class "Hero." If you see two character classes, such as "Mage & Sage" or something like that, it means you need to reach at least Lv. CLASS: This is who learns the ability, and when.MP: The MP the spell costs under normal conditions.NAME: This is merely the name of the spell.In doing so, there will be a few abbreviations. I'm gonna try to cram as much information about all of this into your head in the most efficient way I can think of. What's worse, there's a lot of ways to learn each spell.
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